PIGS OF OLYMPUS

Game Design Document · Visual Showcase
MN-GCB Electronic Pull-Tab Electronic Pull-Tab · MN-GCB Certified iPad 1024×768 · @2x 2048×1536
Chapter I

The Main Screen

The base game unfolds inside the Great Olympian Temple. Five ancient marble arches reveal the champions' fortunes, framed by Corinthian columns and crowned by the eternal Olympic flame. HERMES the winged messenger stands guard on his marble pedestal, ready to bless the player's fortunes.

Main Screen v11
Main Screen v11 · 5-Arch Temple Facade · HERMES canonical
Chapter I.5 · The Cast

Meet the Champions

Three heroic pig athletes carry the entire game universe on their shoulders. Their faces, bodies, and legends are canonical across every asset, every video, every marketing surface. Players form emotional bonds with them across sessions and across games in the portfolio.

Low Volatility

HERMES

The Winged Messenger
HERMES canonical
Lean athletic messenger. White + pink pig skin · winged ankles · gold caduceus staff · small laurel crown · flowing blue cape. The nimble hero of the smaller, more frequent wins.
Mid Volatility

BELA

The Graceful Champion
BELA canonical
Slim graceful feminine athlete. Long flowing chestnut hair · blue jewel headband · rose-gold cape flowing behind. The balanced champion of consistent play with elegant flair.
High Volatility

BRUTUS

The Warrior King
BRUTUS canonical
Massive muscular warrior. Bronze cuirass armor · Roman helmet with red plume · leather kilt with Greek-key trim · deep red cape. The champion of the biggest wins.
✦ THE CHARACTER PROMISE
Every asset in the 27-game Cinematic Portfolio features these EXACT canonical seeds as visual reference. Faces don't drift. Bodies don't shift. Costumes don't vary. Players recognize HERMES, BELA, and BRUTUS instantly across every video, every screen, every marketing surface. That recognition is the franchise moat.
Chapter II

Aerial Overview

A god's-eye view of the sanctuary. From these Olympian heights the entire complex reveals itself · the Diving Pool to the west, the Temple of Champions at its heart, and the Weightlifting Platform to the east, all watched over by the Acropolis in the distance and the Aegean Sea beyond.

Aerial Overview v1
Aerial Establishing Shot · Complete Olympic Sanctuary · Athens · Aegean Sea · Mount Olympus
Chapter III

The Sacred Complex

Ground-level panorama of the three sacred grounds. The wide-angle establishing frame · used as the master storyboard shot for cinematic camera pans and the Extended Review video sequence.

Panorama v10 · 3 zones
Panorama v10 · 3-Zone Composition · Pool · Temple · Arena
Chapter IV · Bonus 1

Diving Splash Arena

The turquoise waters of the Olympic pool await our brave divers. From this cinematic broadcast angle, the diving tower rises against the sunset while marble grandstands cradle the arena. The ripples in the water hint at a splash just moments before · the arena is alive.

Diving Arena v1
Diving Splash Arena · Cinematic Hero Shot · 3-Platform Tower + Grandstand
✦ Champion Performances
🕊️ HERMES
HERMES diving start HERMES diving end
Somersault · Start → Splash
🌸 BELA
BELA diving start BELA diving end
Perfect Pike · Start → Splash
⚔️ BRUTUS
BRUTUS diving start BRUTUS diving end
Cannonball · Start → Splash
Chapter V · Bonus 2

Weightlifting Heroic Arena

The warm oak lifting platform awaits its heroes. A massive Olympic barbell rests loaded with red and blue plates · the semicircular marble grandstand curves around like a Roman colosseum, draped with deep red laurel banners. Two flaming braziers frame the stage. Where strength meets fortune.

Weightlifting Arena v1
Weightlifting Heroic Arena · Oak Platform + Olympic Barbell · Semicircular Marble Grandstand
✦ Champion Performances
🕊️ HERMES
HERMES lifting start HERMES lifting end
Nimble Snatch · Grip → Overhead
🌸 BELA
BELA lifting start BELA lifting end
Balletic Lift · Grip → Overhead
⚔️ BRUTUS
BRUTUS lifting start BRUTUS lifting end
Warrior Crush · Grip → Overhead
Chapter VI · Officials

Council of Judges

Five Funny Judges preside over the games. Three scoring judges hold court from the central elevated marble bench · positioned to see BOTH arenas at once. Two field marshals stand watch inside each arena as event officials. Their verdicts shape every heroic pig's fate.

Council of Judges v1
Council of Judges Bench · 3 Scoring Judges + 2 Field Marshals
🏛

Grumpy Elder

Scoring · Center
🎭

Excited Fan

Scoring · Bench
🎩

Pretentious Critic

Scoring · Bench
🌊

Sleepy Dozing

Field Marshal · Pool
🎖

Strict Military

Field Marshal · Lifting
✦ The Three Moods
⚖️ NORMAL VERDICT
Judges normal
Standard scoring · 258/300
🏆 TRIUMPH REACTION
Judges triumph
Glory triggered · 385/300 · Ovation
🔥 OUTRAGE REACTION
Judges outrage
Redemption triggered · 52/300 · Booed
Chapter VI · Arenas

The Three Grounds

Each ground serves its own purpose in the divine competition. The base game unfolds in the temple heart, while the bonus features carry heroes to the pool or the platform · where feats of skill and strength decide their fortune.

🌊

Diving Splash

Extended Play Round 1 · 109 / 7,500 tickets

Turquoise pool · marble diving tower with three platforms · blue laurel banners · sunset broadcast lighting · empty grandstand ready for the roar of the crowd.

🏛

Temple of Champions

Base Game · 5 Arches

Five ancient marble arches reveal the champions' fortunes · Corinthian columns divide the field · the Olympic cauldron burns eternal above · HERMES stands guard on his pedestal.

🏋

Weightlifting Heroic

Extended Play Round 2 · 108 / 7,500 tickets

Wooden lifting platform · Olympic barbell with red and blue plates · red laurel banners · three ornate gold judge chairs on marble podium · scoring by five Funny Judges.

Chapter VII · Character Bank

The Three Canonical Pigs

Three heroic pig athletes serve as the emotional anchors of the entire portfolio. Their faces, bodies, and costumes are locked as canonical seeds · used as reference in every asset generation across the 27-game universe. Player recognition is the moat · consistency is the promise.

🕊️

HERMES

Low Volatility · Messenger

Lean athletic messenger · white + pink pig skin · winged ankles · gold caduceus staff · small laurel crown · blue cape. The nimble hero of the smaller, more frequent wins.

🌸

BELA

Mid Volatility · Grace

Slim graceful feminine athlete · long flowing chestnut hair · blue jewel headband · rose-gold cape flowing behind. The balanced champion of consistent play.

⚔️

BRUTUS

High Volatility · Warrior

Massive muscular warrior · bronze cuirass armor · Roman helmet with red plume · leather kilt with Greek-key trim · deep red cape. The champion of the biggest wins.

✦ The Canonical Promise

Every future asset featuring HERMES, BELA, or BRUTUS uses the locked seed images as visual reference · guaranteeing that a player recognizes these characters across every game, every video, every marketing surface. The character bank IS the franchise DNA.

Chapter VIII · The Signature Mechanic

The Two Paths

Two ways to trigger Extended Play Round 2 · one for the epic performance, one for the disaster. Score triumphantly and the crowd erupts in celebration · get booed and the crowd revolts against unfair judges. Either way, the player gets a memorable second act. Both paths feel earned. Neither is a punishment.

PATH B · ~7% TICKETS

🏆 GLORY ROUND

TRANSCENDENT triggered · 120-150 notes

Judges give exceptional notes · standing ovation from the arena · crowd meter fills gold-white to TRIUMPH zone · "GLORY ROUND!" banner descends · champion pig performs a second discipline · big prize awarded.

Payout: 3x-10x multiplier or $100-$1000 fixed add
Feel: traditional aspirational win · "I was epic"
PATH C · ~5% TICKETS

🔥 REDEMPTION ROUND

BOOED triggered · 10-40 notes

Judges give disaster notes · audience revolts against unfair verdict · crowd meter fills red-orange to OUTRAGE zone · "REDEMPTION ROUND!" banner descends · champion gets a second chance · massive prize awarded.

Payout: 10x-50x multiplier or $250-$5000 fixed add
Feel: comedy underdog jackpot · "the crowd made it right"
Crowd Meter Screen
The Unified Crowd Meter · Same Mechanic, Two Narratives · TRIUMPH (gold) or OUTRAGE (red)
Note on visual iteration: The mockup above shows the meter concept · in the final canonical version, the top plate reads "ROUND 1 PRIZE · $12.50" only (no ambiguous subtitle), the main banner reads "SECOND ROUND!" with subline "REDEMPTION · Prize Continues to Grow" or "GLORY · Standing Ovation" depending on path, and meter zones are labeled clearly (SILENT · GRUMBLING · FURIOUS · OUTRAGE for the Redemption path · SILENT · CHEERS · ROARING · TRIUMPH for the Glory path).
✦ Two Ways to Win Big ✦

Score epic and glory finds you. Get booed and redemption finds you.
Total Round 2 frequency: ~12% of tickets · matches industry-standard feature triggering.
Every player has two aspirational moments to hope for · every session carries drama at both extremes.

88%
Normal Round 1

Solid slot session · variance-injected prize · session wraps

~7%
Glory Round

Standing ovation · traditional aspirational · medium-big prize

~5%
Redemption Round

Crowd revolts · underdog jackpot · MASSIVE prize

Chapter IX · The Reveal Theater

Score-to-Prize · The Surprise Engine

The player only learns the prize AFTER the judges reveal their notes. Score is theater · prize is surprise. A hidden variance layer means the same score can yield very different amounts across tickets · every reveal feels like a story, every ticket a discovery.

The 3 Reveal Layers

Layer 1 · Performance (~5s)
The champion performs · the player watches · the outcome is still unknown.

Layer 2 · Judges Reveal (~2s)
Three judges hold up their score cards · one by one · mini-drama with each reveal.

Layer 3 · Prize Reveal (~2s)
Gold scroll unfurls · cash counter spins up · lands on the hidden prize.

The Score Scale · 0-100 per Judge
💎 TRANSCENDENT120-150 · 2%
🏆 PERFECT PLUS105-110 · 5%
⭐ HIGH85-100 · 40%
👍 MID60-85 · 35%
😐 LOW-NORMAL40-60 · 13%
🔥 BOOED10-40 · 5% ★

★ BOOED always triggers Redemption Round

Judging Screen v1
The Judging Screen · Three Distinct Moods · Grumpy Elder · Excited Fan · Pretentious Critic
Note on scoring scale: The mockup above is illustrative · in the final canonical version, the top banner reads "ROUND 1 VERDICT" and each judge holds a score card in the 0-100 integer scale (e.g. 79 · 92 · 87 = 258 / 300). Extreme low scores (10-40) trigger the Redemption Round · extreme high scores (120-150) trigger the Glory Round. See Chapter VIII "The Two Paths".
The Hidden Round 2 Mode

When Round 2 is triggered, one of two hidden payout modes applies · pre-decided at Round 1 completion, revealed only at Round 2 payoff.

Mode A · Multiplier (60%): Round 2 score becomes a × multiplier on Round 1 prize (1.5× · 2× · 3× · 5× · 10× · 20×)
Mode B · Fixed Add (40%): Round 2 score converts to $ added to Round 1 prize ($5 · $10 · $25 · $50 · $100 · $500)

The player never knows which mode applies until it happens. Three surprises stacked · will it extend, how will it pay, how big will it be.

Chapter X · Path C Detail

The Redemption Arc

Booed notes are never punishment. They are the setup for an unexpected comeback. On approximately 5% of tickets, a poor Round 1 score guarantees a Redemption Round · the crowd rebels against unfair judges · the champion gets a second chance · a boosted prize awaits. Every disaster becomes a hero story. (Companion path: Glory Round on ~7% TRANSCENDENT tickets · same core mechanic, opposite narrative.)

BEAT 1

THE DISASTER

Judges reveal low notes (5 / 10 / 15 = 30) · small prize wins ($2.50) · mild disappointment

BEAT 2

THE TWIST

Crowd rebels · judges look regretful · Crowd Meter blows to 100% RED · thunder rumble

BEAT 3

REDEMPTION!

Special banner descends · "REDEMPTION ROUND!" · the champion rises for a second chance

BEAT 4

THE HERO

High notes guaranteed (85+) · prize boost applied · $2.50 → $150 · underdog wins

✦ The Promise

The player never leaves with a bad memory. Every disaster is engineered to be a setup for a comeback. Over time, low scores become secretly hoped-for · "wait, is this Redemption?" · rare events turn into signature moments. Marketing angle: "The only game where losing is winning."

Chapter XI · The Competitive Moat

Deck Distribution Strategy

Same RTP. Same 7,500 tickets. Same regulatory approval. Completely different player experience. Where commodity e-pull-tabs distribute for math only, we distribute for emotion. Twenty-five years of slot design intuition compressed into one algorithm · the invisible layer that no competitor can copy.

The 8 Distribution Levers
  • ◆ Redemption frequency (~5%)
  • ◆ Transcendent frequency (~2%)
  • ◆ Crowd Roar extend rate (~35%)
  • ◆ Multiplier vs Fixed-Add ratio (60/40)
  • ◆ Prize-vs-Score variance (~30%)
  • ◆ Session pacing curve (per-player)
  • ◆ Cold-streak breaker (5-ticket rule)
  • ◆ Peak-ending bias (deck tail 5%)
Our Approach vs Commodity
Random shuffle→ Narrative-engineered
Booed frustrates→ Booed sets up win
Chance-driven pacing→ Algorithm-driven
Cold streaks just happen→ Breaker at ticket 5
Random session ending→ Peak-ending engineered
✦ The Invisible Layer ✦

Competitors can copy the marble columns. The 3-judge UI. The Crowd Roar meter. The pig characters. Even the vocabulary.

What they CANNOT copy is the rhythm, the pacing, the invisible engineering of 7,500 tickets in sequence.

That is the moat. That is why players say "these games just feel different." That is why they come back.

+15%
Session Length
+20%
Return Rate
+8%
ARPU

Projected impact vs Diamond Game commodity baseline

Chapter XII · The Meter Fills

Crowd Meter Progression

Every meter fill tells a story. Watch the audience react progressively from silence to full revolt (Redemption path) or from polite applause to standing ovation (Glory path). Each frame is an animation keyframe · together they form the meter's dramatic arc.

🔥 REDEMPTION PATH · Crowd Revolts
Redemption Silent
SILENT
0-25% · shocked quiet
Redemption Grumbling
GRUMBLING
25-50% · rising murmur
Redemption Furious
FURIOUS
50-75% · arms up shouting
Redemption Outrage
OUTRAGE ⚡
75-100% · REDEMPTION!
🏆 GLORY PATH · Standing Ovation
Glory Polite
POLITE
0-25% · reserved claps
Glory Cheers
WARM CHEERS
25-50% · warm applause
Glory Roaring
ROARING
50-75% · standing cheer
Glory Triumph
TRIUMPH ⚡
75-100% · GLORY!
🏆 GLORY ROUND BANNER
Glory Round banner
🔥 REDEMPTION ROUND BANNER
Redemption Round banner
📜 ROUND 1 PRIZE PLATE
Round 1 prize plate
💰 SECOND ROUND ACCUMULATOR
Round 2 prize accumulator
Chapter XIII

Delivery Specifications

Every asset is delivered at the canonical Diamond Game iPad resolutions · both the runtime stage (1024×768) and the Retina @2x delivery (2048×1536). Jewelry-grade PBR quality is enforced throughout.

Stage Canonical
1024 × 768 (4:3)
Retina @2x MAX
2048 × 1536 (4:3)
RTP Certified
85.0000 %
Deck Size
7,500 tickets · finite pool
Bonus Distribution
Diving 109 · Weightlifting 108
Certification Path
GLI · MN-GCB · Diamond Game