The base game unfolds inside the Great Olympian Temple. Five ancient marble arches reveal the champions' fortunes, framed by Corinthian columns and crowned by the eternal Olympic flame. HERMES the winged messenger stands guard on his marble pedestal, ready to bless the player's fortunes.
Main Screen v11 · 5-Arch Temple Facade · HERMES canonical
Chapter I.5 · The Cast
Meet the Champions
Three heroic pig athletes carry the entire game universe on their shoulders. Their faces, bodies, and legends are canonical across every asset, every video, every marketing surface. Players form emotional bonds with them across sessions and across games in the portfolio.
Low Volatility
HERMES
The Winged Messenger
Lean athletic messenger. White + pink pig skin · winged ankles · gold caduceus staff · small laurel crown · flowing blue cape. The nimble hero of the smaller, more frequent wins.
Mid Volatility
BELA
The Graceful Champion
Slim graceful feminine athlete. Long flowing chestnut hair · blue jewel headband · rose-gold cape flowing behind. The balanced champion of consistent play with elegant flair.
High Volatility
BRUTUS
The Warrior King
Massive muscular warrior. Bronze cuirass armor · Roman helmet with red plume · leather kilt with Greek-key trim · deep red cape. The champion of the biggest wins.
✦ THE CHARACTER PROMISE
Every asset in the 27-game Cinematic Portfolio features these EXACT canonical seeds as visual reference. Faces don't drift. Bodies don't shift. Costumes don't vary. Players recognize HERMES, BELA, and BRUTUS instantly across every video, every screen, every marketing surface. That recognition is the franchise moat.
Chapter II
Aerial Overview
A god's-eye view of the sanctuary. From these Olympian heights the entire complex reveals itself · the Diving Pool to the west, the Temple of Champions at its heart, and the Weightlifting Platform to the east, all watched over by the Acropolis in the distance and the Aegean Sea beyond.
Ground-level panorama of the three sacred grounds. The wide-angle establishing frame · used as the master storyboard shot for cinematic camera pans and the Extended Review video sequence.
The turquoise waters of the Olympic pool await our brave divers. From this cinematic broadcast angle, the diving tower rises against the sunset while marble grandstands cradle the arena. The ripples in the water hint at a splash just moments before · the arena is alive.
The warm oak lifting platform awaits its heroes. A massive Olympic barbell rests loaded with red and blue plates · the semicircular marble grandstand curves around like a Roman colosseum, draped with deep red laurel banners. Two flaming braziers frame the stage. Where strength meets fortune.
Five Funny Judges preside over the games. Three scoring judges hold court from the central elevated marble bench · positioned to see BOTH arenas at once. Two field marshals stand watch inside each arena as event officials. Their verdicts shape every heroic pig's fate.
Council of Judges Bench · 3 Scoring Judges + 2 Field Marshals
🏛
Grumpy Elder
Scoring · Center
🎭
Excited Fan
Scoring · Bench
🎩
Pretentious Critic
Scoring · Bench
🌊
Sleepy Dozing
Field Marshal · Pool
🎖
Strict Military
Field Marshal · Lifting
✦ The Three Moods
⚖️ NORMAL VERDICT
Standard scoring · 258/300
🏆 TRIUMPH REACTION
Glory triggered · 385/300 · Ovation
🔥 OUTRAGE REACTION
Redemption triggered · 52/300 · Booed
Chapter VI · Arenas
The Three Grounds
Each ground serves its own purpose in the divine competition. The base game unfolds in the temple heart, while the bonus features carry heroes to the pool or the platform · where feats of skill and strength decide their fortune.
🌊
Diving Splash
Extended Play Round 1 · 109 / 7,500 tickets
Turquoise pool · marble diving tower with three platforms · blue laurel banners · sunset broadcast lighting · empty grandstand ready for the roar of the crowd.
🏛
Temple of Champions
Base Game · 5 Arches
Five ancient marble arches reveal the champions' fortunes · Corinthian columns divide the field · the Olympic cauldron burns eternal above · HERMES stands guard on his pedestal.
🏋
Weightlifting Heroic
Extended Play Round 2 · 108 / 7,500 tickets
Wooden lifting platform · Olympic barbell with red and blue plates · red laurel banners · three ornate gold judge chairs on marble podium · scoring by five Funny Judges.
Chapter VII · Character Bank
The Three Canonical Pigs
Three heroic pig athletes serve as the emotional anchors of the entire portfolio. Their faces, bodies, and costumes are locked as canonical seeds · used as reference in every asset generation across the 27-game universe. Player recognition is the moat · consistency is the promise.
🕊️
HERMES
Low Volatility · Messenger
Lean athletic messenger · white + pink pig skin · winged ankles · gold caduceus staff · small laurel crown · blue cape. The nimble hero of the smaller, more frequent wins.
🌸
BELA
Mid Volatility · Grace
Slim graceful feminine athlete · long flowing chestnut hair · blue jewel headband · rose-gold cape flowing behind. The balanced champion of consistent play.
⚔️
BRUTUS
High Volatility · Warrior
Massive muscular warrior · bronze cuirass armor · Roman helmet with red plume · leather kilt with Greek-key trim · deep red cape. The champion of the biggest wins.
✦ The Canonical Promise
Every future asset featuring HERMES, BELA, or BRUTUS uses the locked seed images as visual reference · guaranteeing that a player recognizes these characters across every game, every video, every marketing surface. The character bank IS the franchise DNA.
Chapter VIII · The Signature Mechanic
The Two Paths
Two ways to trigger Extended Play Round 2 · one for the epic performance, one for the disaster. Score triumphantly and the crowd erupts in celebration · get booed and the crowd revolts against unfair judges. Either way, the player gets a memorable second act. Both paths feel earned. Neither is a punishment.
PATH B · ~7% TICKETS
🏆 GLORY ROUND
TRANSCENDENT triggered · 120-150 notes
Judges give exceptional notes · standing ovation from the arena · crowd meter fills gold-white to TRIUMPH zone · "GLORY ROUND!" banner descends · champion pig performs a second discipline · big prize awarded.
Payout: 3x-10x multiplier or $100-$1000 fixed add Feel: traditional aspirational win · "I was epic"
PATH C · ~5% TICKETS
🔥 REDEMPTION ROUND
BOOED triggered · 10-40 notes
Judges give disaster notes · audience revolts against unfair verdict · crowd meter fills red-orange to OUTRAGE zone · "REDEMPTION ROUND!" banner descends · champion gets a second chance · massive prize awarded.
Payout: 10x-50x multiplier or $250-$5000 fixed add Feel: comedy underdog jackpot · "the crowd made it right"
The Unified Crowd Meter · Same Mechanic, Two Narratives · TRIUMPH (gold) or OUTRAGE (red)
Note on visual iteration: The mockup above shows the meter concept · in the final canonical version, the top plate reads "ROUND 1 PRIZE · $12.50" only (no ambiguous subtitle), the main banner reads "SECOND ROUND!" with subline "REDEMPTION · Prize Continues to Grow" or "GLORY · Standing Ovation" depending on path, and meter zones are labeled clearly (SILENT · GRUMBLING · FURIOUS · OUTRAGE for the Redemption path · SILENT · CHEERS · ROARING · TRIUMPH for the Glory path).
✦ Two Ways to Win Big ✦
Score epic and glory finds you. Get booed and redemption finds you. Total Round 2 frequency: ~12% of tickets · matches industry-standard feature triggering.
Every player has two aspirational moments to hope for · every session carries drama at both extremes.
Standing ovation · traditional aspirational · medium-big prize
~5%
Redemption Round
Crowd revolts · underdog jackpot · MASSIVE prize
Chapter IX · The Reveal Theater
Score-to-Prize · The Surprise Engine
The player only learns the prize AFTER the judges reveal their notes. Score is theater · prize is surprise. A hidden variance layer means the same score can yield very different amounts across tickets · every reveal feels like a story, every ticket a discovery.
The 3 Reveal Layers
Layer 1 · Performance (~5s)
The champion performs · the player watches · the outcome is still unknown.
Layer 2 · Judges Reveal (~2s)
Three judges hold up their score cards · one by one · mini-drama with each reveal.
Layer 3 · Prize Reveal (~2s)
Gold scroll unfurls · cash counter spins up · lands on the hidden prize.
The Score Scale · 0-100 per Judge
💎 TRANSCENDENT
120-150 · 2%
🏆 PERFECT PLUS
105-110 · 5%
⭐ HIGH
85-100 · 40%
👍 MID
60-85 · 35%
😐 LOW-NORMAL
40-60 · 13%
🔥 BOOED
10-40 · 5% ★
★ BOOED always triggers Redemption Round
The Judging Screen · Three Distinct Moods · Grumpy Elder · Excited Fan · Pretentious Critic
Note on scoring scale: The mockup above is illustrative · in the final canonical version, the top banner reads "ROUND 1 VERDICT" and each judge holds a score card in the 0-100 integer scale (e.g. 79 · 92 · 87 = 258 / 300). Extreme low scores (10-40) trigger the Redemption Round · extreme high scores (120-150) trigger the Glory Round. See Chapter VIII "The Two Paths".
The Hidden Round 2 Mode
When Round 2 is triggered, one of two hidden payout modes applies · pre-decided at Round 1 completion, revealed only at Round 2 payoff.
Mode A · Multiplier (60%): Round 2 score becomes a × multiplier on Round 1 prize (1.5× · 2× · 3× · 5× · 10× · 20×) Mode B · Fixed Add (40%): Round 2 score converts to $ added to Round 1 prize ($5 · $10 · $25 · $50 · $100 · $500)
The player never knows which mode applies until it happens. Three surprises stacked · will it extend, how will it pay, how big will it be.
Chapter X · Path C Detail
The Redemption Arc
Booed notes are never punishment. They are the setup for an unexpected comeback. On approximately 5% of tickets, a poor Round 1 score guarantees a Redemption Round · the crowd rebels against unfair judges · the champion gets a second chance · a boosted prize awaits. Every disaster becomes a hero story. (Companion path: Glory Round on ~7% TRANSCENDENT tickets · same core mechanic, opposite narrative.)
The player never leaves with a bad memory. Every disaster is engineered to be a setup for a comeback. Over time, low scores become secretly hoped-for · "wait, is this Redemption?" · rare events turn into signature moments. Marketing angle: "The only game where losing is winning."
Chapter XI · The Competitive Moat
Deck Distribution Strategy
Same RTP. Same 7,500 tickets. Same regulatory approval. Completely different player experience. Where commodity e-pull-tabs distribute for math only, we distribute for emotion. Twenty-five years of slot design intuition compressed into one algorithm · the invisible layer that no competitor can copy.
The 8 Distribution Levers
◆ Redemption frequency (~5%)
◆ Transcendent frequency (~2%)
◆ Crowd Roar extend rate (~35%)
◆ Multiplier vs Fixed-Add ratio (60/40)
◆ Prize-vs-Score variance (~30%)
◆ Session pacing curve (per-player)
◆ Cold-streak breaker (5-ticket rule)
◆ Peak-ending bias (deck tail 5%)
Our Approach vs Commodity
Random shuffle
→ Narrative-engineered
Booed frustrates
→ Booed sets up win
Chance-driven pacing
→ Algorithm-driven
Cold streaks just happen
→ Breaker at ticket 5
Random session ending
→ Peak-ending engineered
✦ The Invisible Layer ✦
Competitors can copy the marble columns. The 3-judge UI. The Crowd Roar meter. The pig characters. Even the vocabulary.
What they CANNOT copy is the rhythm, the pacing, the invisible engineering of 7,500 tickets in sequence.
That is the moat. That is why players say "these games just feel different." That is why they come back.
+15%
Session Length
+20%
Return Rate
+8%
ARPU
Projected impact vs Diamond Game commodity baseline
Chapter XII · The Meter Fills
Crowd Meter Progression
Every meter fill tells a story. Watch the audience react progressively from silence to full revolt (Redemption path) or from polite applause to standing ovation (Glory path). Each frame is an animation keyframe · together they form the meter's dramatic arc.
🔥 REDEMPTION PATH · Crowd Revolts
SILENT 0-25% · shocked quiet
GRUMBLING 25-50% · rising murmur
FURIOUS 50-75% · arms up shouting
OUTRAGE ⚡ 75-100% · REDEMPTION!
🏆 GLORY PATH · Standing Ovation
POLITE 0-25% · reserved claps
WARM CHEERS 25-50% · warm applause
ROARING 50-75% · standing cheer
TRIUMPH ⚡ 75-100% · GLORY!
🏆 GLORY ROUND BANNER
🔥 REDEMPTION ROUND BANNER
📜 ROUND 1 PRIZE PLATE
💰 SECOND ROUND ACCUMULATOR
Chapter XIII
Delivery Specifications
Every asset is delivered at the canonical Diamond Game iPad resolutions · both the runtime stage (1024×768) and the Retina @2x delivery (2048×1536). Jewelry-grade PBR quality is enforced throughout.